﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class DataModel {
    public static Vector2 ItemSize = new Vector2(100, 100);//默认图标的尺寸
    public static float ItemsDir = 0.1f;//方块间的间距
    public static Vector2 ScreenSize;//屏幕大小
    public static int hang = 0;
    public static int lie = 0;
    public static Vector2 Zero;
    public static int ItemMoveSpeed = 30;
    public static int Range = 400;
    public static int TargetImageCD = 60;//图片删除时间

    public static string[] PictureType = new string[] {"png","jpeg","jpg" };//支持的图片格式
}

[Serializable]
public class ItemDataModel{
    public int ItemMoveSpeed;//每一个Item移动的速度
    public int Range;//每一个方块的范围
}

public class TouchPoint
{
    public bool isTouchDown = false;
    public Vector2 vector2;
}
